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![Big-game - Bold Chair [prototype]](https://media.architonic.com/m-on/3101468/product/1053496/big-game_bold-chair--prototype_c4ed95f7.jpeg?format=webp&quality=75)
![Big-game - Bold Chair [prototype]](https://media.architonic.com/m-on/3101468/product/1053496/big-game_bold-chair--prototype_4156af95.jpeg?format=webp&quality=75)
Bold Chair [prototype]
Architonic ID: 1053496
Année de Lancement: 2007
Concept
'Plus Is More'
Inspirée de la structure élémentaire d’une chaise en tube métallique, la chaise Bold s’épaissit par l’effet du rembourrage. Son gainage en chaussette la rend déhoussable.
Acier, polyuréthane, polyamide
Pour leur exposition au centre culturel suisse de Milan en 2007, les trois designers de Big-game, Grégoire Jeanmonod (CH), Elric Petit (B) et Augustin Scott de Martinville (F), créent la collection « plus is more ». Prenant comme point de départ des éléments basiques, tels qu’un matériau, un principe ou un archétype, ils les transforment avec une simplicité manifeste pour créer des objets fonctionnels.
L’enjeu de cette transformation est d’apporter un « plus », tout en s’attachant à préserver l’intégrité de l’élément de départ. L’éloge du moins est donc détourné. « Less is more » reste un principe fondamental, mais enrichi d’un apport inattendu. Big-game se joue ainsi de certains clichés liés au design suisse, et à son image profondément fonctionnaliste.

Switzerland
The Belgian Elric Petit, the Swiss Grégoire Jeanmonod and the French Augustin Scott de Martinville met at Ecal, where they studied industrial design. Taking advantage of their diverse backgrounds, they create the Big-game design studio in June 2004, today based in Lausanne and Brussels. According to their motto “From confrontation comes progress”, they mix universes through their collections. “Heritage in Progress”, their first collection, questions the blending of heritage and contemporary lifestyle. With “New Rich”, they make democratic objects exclusive by using gold. With “Pack, Sweet Pack”, they use packaging to create furniture. Lately, “Plus is More”, plays with the Swiss modernist heritage. Appart from their studio work, the members of Big-game also teach design at Ecal (Lausanne) and La Cambre (Brussels). While their approach is often experimental, their industrial realism makes the products sustainable for the market. Big-game’s objects are produced by companies such as Ligne Roset, Mitralux, Vlaemsch and Domestic, and awarded prizes such as the “Bourses Fédérales” or the first prize of the “Die Besten” contest in 2005. Taking part in numerous exhibitions, the studio also works with galleries such as KREO in Paris to create more exclusive pieces. More recently, they were brought to work in the field of scenography for companies such as Team by Wellis or commissioned work for Veuve Clicquot.