Seven projects that use 3D visualisation to give the full picture
With natural lighting, surfaces and adaptable physics, 3D visualisation uses realism, real-time rendering and VR technology to help clients see plans for real in a virtual world.
April 13, 2022 | 10:00 pm CUT

Viewport Studio shared the 3D visualisations of its plans for Spaceport America in New Mexico, USA, helping clients, partners and end-users to fully understand the space


Microsoft Research Lab's different lighting typologies and arrangements could be studied and altered simply using digital 3D visualisation software. Photos: John Horner
Lights
It may seem like a game of Spot the Difference stuck on pro, but noticing the difference between 3D visualisations with realistic lighting and those without is quite easy, at least for the subconscious. A lack of physically possible parameters can be an advantage, however – UK projects can be given a cloudless sky, for example. But moving back to reality, by using 3D visualisation software with intelligently realistic lighting, designers are able to make subtle changes to the possible – light size, location and strength – and the impossible – sliding through sun location and cloud-cover.

The virtual Spaceport America includes incidental objects and head-height viewing angles (top), helping consultants and end-users develop a suitably inspiring final earthbound walkway (bottom)
Camera
Just as important as realistic lighting, is seeing all the wrong parts too, from the right angle. As much as we strive for them, smooth surfaces free from dust and clutter just don’t exist. Not in this world. Moving through an environment without them, or from an unfamiliar camera angle, makes it harder to connect with the space.

580 George Street in Sydney features a sculptural piece of engineering mastery, achievable with the mathematical manufacturing help of 3D visualisation. Photos: Brett Boardman (top), AR-MA (bottom)
Action
The beneficial effects of 3D visualisations continue, however, after the design phase. AR-MA worked as fabrication consultants on fjmtstudio’s 580 George Street project, building their own parametric model of the entrance facade. By writing all the architectural, engineering and material constraints and restrictions into the virtual design, the model allowed for real-time feedback on both costings and physical structural possibilities.

A high-profile client's dream home in LA couldn't be imagined on a flat page. The project was able to move forward with the help of Enscape and Sketchup 3D visualisation software. Photos: Voxl.Vision
Making the unreal in realtime
The full advantages of real-time feedback go further than an efficient manufacturing and construction process. Clients, architects and designers can be fickle creative creatures, struck by contradictory inspirations from one moment to the next. Real-time rendering brings the ability to enact last-minute changes quickly, without uprooting the entire design, and present results without lengthy lead times.


VR visualisations (bottom) helped KeurK translate plans for the European Metropolis of Lille efficiently, while real-time rendering allowed clients to experience them in no time. Photos: Javier Callejas
Environmental impact
A user’s relationship with a building doesn’t start, however, with them already inside. A strikingly abstract full-scale facade can leave a lasting love-at-first-sight impression on users before they get near the interior, and the same can be said for 3D visualisations, too. By adding detail to the neighbouring environments, VR and video walkthroughs can begin on the approach to the building, increasing the emotional impact of that first meeting.

Representative materials, models and video walkthroughs (top) combine with VR pods that encircle users for protection (bottom), presenting plans for a new housing project in London. Photos: Ed Reeve
The VR experience
The emergence and, more importantly, the acceptance of VR means clients of both large and small projects are able to virtually roam their space before a brick has even been laid, cutting out any confusion when translating project drawings into real life.

Studio Roosegaarde's travelling Waterlicht light exhibition combines LEDs with various lenses to create the physical future of a risen water level in New York. Photo: © Daan Roosegaarde
What’s next?
Augmented reality is already showing how single products will look in existing environments, so it’s a simple step to blend the technology with VR to combine real and future versions, allowing users to digitally and physically move through a visualised space.Project Gallery


























