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Sitelamp
Architonic ID: 1053510
Year of Launch: 2005
Concept
'Heritage In Progress'
The lamp for building sites is a work of genius: a simple halogen spotlight is fastened to a bent steel tube that serves as a handle. Big-Game’s version of it is made of stainless or gold-plated steel and is covered by a fabric lampshade, which gives it a domestic appearance. The formal references of bourgeois furniture meet the temporary beauty of the world of a building site!
Stainless steel, fabric,
24X18XH25cm
For “HERITAGE IN PROGRESS”, their first collection presented at the Milan Furniture Fair in 2005, Big-Game are confronting two radically opposed notions: heritage and contemporary lifestyle.
While heritage places the object in the continuum of time, the current consensus regarding speed goes against any kind of continuity. How are we to confront our mobility and so-called “zapping culture” with cultural references passed down to us? Heritage can be the heads of animals we didn’t hunt, the tables too heavy to be moved and the centre lights you just can’t remove the dust from. Humour and distance are to be found in HERITAGE IN PROGRESS as much as technical and economic realism. The objects displayed are thought out for industrial mass production.
The fruits of this experience are: a coat peg, some trestles, two lamps, three hunting trophies, all depicting the clash between a certain bourgeois culture and the realities of today’s way of life.
General lighting

Switzerland
The Belgian Elric Petit, the Swiss Grégoire Jeanmonod and the French Augustin Scott de Martinville met at Ecal, where they studied industrial design. Taking advantage of their diverse backgrounds, they create the Big-game design studio in June 2004, today based in Lausanne and Brussels. According to their motto “From confrontation comes progress”, they mix universes through their collections. “Heritage in Progress”, their first collection, questions the blending of heritage and contemporary lifestyle. With “New Rich”, they make democratic objects exclusive by using gold. With “Pack, Sweet Pack”, they use packaging to create furniture. Lately, “Plus is More”, plays with the Swiss modernist heritage. Appart from their studio work, the members of Big-game also teach design at Ecal (Lausanne) and La Cambre (Brussels). While their approach is often experimental, their industrial realism makes the products sustainable for the market. Big-game’s objects are produced by companies such as Ligne Roset, Mitralux, Vlaemsch and Domestic, and awarded prizes such as the “Bourses Fédérales” or the first prize of the “Die Besten” contest in 2005. Taking part in numerous exhibitions, the studio also works with galleries such as KREO in Paris to create more exclusive pieces. More recently, they were brought to work in the field of scenography for companies such as Team by Wellis or commissioned work for Veuve Clicquot.