![Big-game - Bold Chair [prototype]](https://media.architonic.com/m-on/3101468/family/2022637/big-game_bold-chair--prototype_d5e2f027.jpeg?format=webp&quality=75)
![Big-game - Bold Chair [prototype]](https://media.architonic.com/m-on/3101468/product/1053496/big-game_bold-chair--prototype_c4ed95f7.jpeg?format=webp&quality=75)
![Big-game - Bold Chair [prototype]](https://media.architonic.com/m-on/3101468/product/1053496/big-game_bold-chair--prototype_4156af95.jpeg?format=webp&quality=75)
Bold Chair [prototype]
Architonic ID: 1053496
Year of Launch: 2007
Concept
'Plus Is More'
Inspired by the elementary structure of a metal tube chair, the Bold Chair is thickened by upholstery. Its sock-like sleeving makes the cover removable.
Steel, polyurethane, polyamide
For their 2007 exhibition at the Milan Swiss cultural centre, the three designers from Big-game, Grégoire Jeanmonod (CH), Elric Petit (B) and Augustin Scott de Martinville (F), create the “plus is more” collection. Taking basic elements as starting points, such as a material, a principle or an archetype, Big-game transforms them in a simple way to design functional objects.
The stake of this transformation is to bring a “plus”, while keeping the integrity of the original element. The praise of less is therefore diverted. “Less is more” is still a fundamental principle, but with a slight and unexpected contribution. In a sense, Big-game plays with the cliché attached to Swiss design, and its profoundly functionalist image.

Switzerland
The Belgian Elric Petit, the Swiss Grégoire Jeanmonod and the French Augustin Scott de Martinville met at Ecal, where they studied industrial design. Taking advantage of their diverse backgrounds, they create the Big-game design studio in June 2004, today based in Lausanne and Brussels. According to their motto “From confrontation comes progress”, they mix universes through their collections. “Heritage in Progress”, their first collection, questions the blending of heritage and contemporary lifestyle. With “New Rich”, they make democratic objects exclusive by using gold. With “Pack, Sweet Pack”, they use packaging to create furniture. Lately, “Plus is More”, plays with the Swiss modernist heritage. Appart from their studio work, the members of Big-game also teach design at Ecal (Lausanne) and La Cambre (Brussels). While their approach is often experimental, their industrial realism makes the products sustainable for the market. Big-game’s objects are produced by companies such as Ligne Roset, Mitralux, Vlaemsch and Domestic, and awarded prizes such as the “Bourses Fédérales” or the first prize of the “Die Besten” contest in 2005. Taking part in numerous exhibitions, the studio also works with galleries such as KREO in Paris to create more exclusive pieces. More recently, they were brought to work in the field of scenography for companies such as Team by Wellis or commissioned work for Veuve Clicquot.