A vase, two mirrors, three tables and four lamps playing with the notion of blurriness. Erasing bits of reality, the series is composed of meticulously materialized objects celebrating the disappearance of materiality.
The glass dome is an archetype used to show, protect and sacralise a fragile or precious object. Here, it becomes a glowing shape in frosted white glass that illuminates its surroundings rather than shows its content. As if the fetish had vanished into smoke.
Designer: Big Game